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- /*
- * Copyright (c) 1980 Regents of the University of California.
- * All rights reserved.
- *
- * Redistribution and use in source and binary forms are permitted
- * provided that this notice is preserved and that due credit is given
- * to the University of California at Berkeley. The name of the University
- * may not be used to endorse or promote products derived from this
- * software without specific prior written permission. This software
- * is provided ``as is'' without express or implied warranty.
- */
-
- #ifndef lint
- static char sccsid[] = "@(#)text.c 5.2 (Berkeley) 2/16/88";
- #endif /* not lint */
-
- #include "back.h"
-
- char *instr[] = {
- " If you did not notice by now, this program reacts to things as",
- "soon as you type them, without waiting for a newline. This means that",
- "the special characters RUBOUT, ESC, and CONTROL-D, will not perform",
- "their special functions during most of this program. The program",
- "should usually stop when a RUBOUT is typed, but occasionally it will",
- "ignore RUBOUTs until it is waiting for input.\n",
- " These instructions are presented in small chunks designed not to",
- "roll off the top of your screen. When the characters '-->' are print-",
- "ed, no more data will be printed until a space or newline is typed.",
- "In this way, you can finish one section before continuing to another.",
- "Like this:",
- "",
- " The two sides are colored 'red' and 'white.' The computer may play",
- "one side, or if there are two players, the computer can merely act as",
- "a gamekeeper, letting the players make the moves. Once you tell the",
- "computer what color(s) you want to play, the decision remains in ef-",
- "fect until you quit the program, even if you play more than one game,",
- "since the program keeps a running score.\n",
- " The program will prompt for a move in one of two ways. If the",
- "player has the opportunity to double, then merely his color will be",
- "typed out. The player can now do one of several things. He can dou-",
- "ble by typing a 'd', he can roll by typing a space (' ') or newline,",
- "or if he is not sure, he can reprint the board by typing a 'r'.\n",
- " If the player cannot double, his roll will be thrust in front of",
- "him, followed by the request 'Move:', asking for a move but not giving",
- "him the chance to double. He can still ask for the board by typing",
- "'r'. In either of these two states, the player can quit by typing 'q'",
- "or save the game by typing 's'. In either case, the player will be",
- "asked to verify, in case there was some error. The program then ends",
- "immediately, after first saving the file if so requested.",
- "",
- " A player can move one of his men using two forms of input. The",
- "first form is <s>-<f>, where <s> is the starting position, and <f> is",
- "the finishing position of the player's man. For example, if white",
- "wanted to move a piece from position 13 to position 8, his move could",
- "be entered as 13-8. The second form is <s>/<r> where <s> is the",
- "starting position, an <r> is the roll actually made. Hence, white",
- "could have entered as 13/5 instead of 13-8.\n",
- " A player must move each roll of the dice separately. For example,",
- "if a player rolled 4 3, and wanted to move from 13 to 6, he could",
- "enter it as 13/4,9/3 or 13/3,10/4 or 13-10,10-6 or 13-9,9-6, but not",
- "13-6. The last two entries can be shortened to 13-10-6 and 13-9-6.",
- "If you want to move more than one piece from the same position, such",
- "as 13-10,13-9, you can abbreviate this using the <s>/<r> format as by",
- "entering more than one <r>, or 13/34. A player can use both forms for",
- "the same roll, e.g. 13/3,13-9, and separates individual moves by ei-",
- "ther a comma or a space. The letter 'b' represents the bar, and the",
- "letter 'h' represents a player's home. You could also enter the",
- "number that would be in the position of the bar, 25 or 0 as appropri-",
- "ate. Use a newline at the end of your moves for a turn.",
- "",
- " As you type in your move, if a character does not make sense under",
- "the above constrictions, a bell will sound instead of the character,",
- "and it will be ignored. You may kill lines and erase characters as",
- "you would normally, but don't be surprised if they look different than",
- "usual. Also, if you have entered one or more of your rolls, and you",
- "wish to see what the move looks like so far, type a 'r' to see what it",
- "looks like. This cannot be done in the middle of a move (e.g., after",
- "a '-' or '/'). After the printing board, the program will go back to",
- "inputting your move and you can backspace or kill just as if you had",
- "just typed in your input.\n",
- " Now you should be ready to begin the game. Good luck!",
- "",
- 0};
-
-
- text (t)
- char **t;
-
- {
- register int i;
- register char *s, *a;
-
- fixtty (noech);
- while (*t != 0) {
- s = a = *t;
- for (i = 0; *a != '\0'; i--)
- a++;
- if (i) {
- writel (s);
- writec ('\n');
- } else {
- writel ("-->");
- fixtty (raw);
- while ((i = readc()) != ' ' && i != '\n');
- fixtty (noech);
- clear();
- }
- t++;
- }
- fixtty (raw);
- }
-